top of page


Adventurer Club

Provides the opportunity for parents to learn and grow with their children. 

Using arts & crafts, outdoor activities, camping & field trips, and by providing the chance for children

to engage in community service projects etc, the club experience will enhance their natural abilities

as well as open their eyes to a wider world view.

The Adventurer Club provides fun and creative ways for children.

1. to develop a Christ-like character;

2. to experience the joy and satisfaction of doing things well;

3. to express their love for Jesus in a natural way;

4. to learn good sportsmanship and strengthen their ability to get along with others;

5. to discover their God-given abilities and to learn how to use them to benefit self and serve others;

6. to discover God's world;

7. to improve their understanding of what makes families strong;

8. to develop parental support for the training of children.


Adventurer Curriculum:
4 Years old - Little Lamb;

5 Years old - Eager Beaver;

6 years old - Busy Bee;

7 years old - Sunbeam;

8 years old - Builder;

9 years old - Helping Hand.


Adventurers & Pathfinders NEW EDIT WITH NEW CLASSES added (1).png

These build on the foundations of:

Basic Learning, My God, Myself, My Family and My World.

Pathfinder club:

For those who are familiar with it, “Pathfindering” conjures up images of marching, camping, curious

hobbies, bugs and bats. Enlarging their windows on the world and building a relationship with God

are the dual objectives of this club, which is designed for children ages 10-15.

With nearly 2 million members around the world, this Seventh-day Adventist Church sponsored club

accepts any youth who promises to abide by the Pathfinder Pledge and Law regardless of their church



Pathfinders offer a wide range of activities including, but not limited to:


Camping & camping/survival skills

Grade appropriate leadership training

Activities promoting community pride & involvement through outreach activities such as helping in downtown soup kitchens, collecting food for the disadvantaged, cleaning & maintaining city and county parks, visiting and encouraging the elderly, and MANY more.

Interactive training in a variety of recreational, artistic, nature, conservation, vocational, and outreach areas, with awards (honors) given for successful completion of the interactive training modules

Pathfinder Curriculum:
10 Years old - Friend;

11 Years old - Companion;

12 years old - Explorer;

13 years old - Ranger;

14 years old - Voyager;

15 years old - Guide.


These build on the foundations of:

1. General, 2.Spiritual Discovery,

3. Serving others, 4.Friendship Development,

5. Health & Fitness, 6.Organisation & Leadership dev,

7. Nature Study 8. Outdoor Living,

9. Lifestyle Enrichment

bottom of page